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Campaigns: Twilight 2000
This campaign group is for Operation: Twilight 2000
Hosted by John Pereira
Twilight 2000 Campaign
keenan
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Indiana, United States
Joined: October 16, 2002
KitMaker: 5,270 posts
Armorama: 2,842 posts
Posted: Wednesday, August 06, 2003 - 11:55 PM UTC
How about a Tamiya Pibber with the dual 50 turrret replaced by a Vuclan turret? Reference "Pirates of the Vistula." Bunch of welded on spaced armor... Sort of a floating 2000 era gun truck... I'm gonna bash at least one thing together. This is going to be a hoot.

Shaun #:-)
mikeli125
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England - North West, United Kingdom
Joined: December 24, 2002
KitMaker: 2,595 posts
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Posted: Thursday, August 07, 2003 - 10:17 AM UTC
like Zak says I'm also getting the picture those web links really helped me loads got quite a few ideas now soI'm throwing my hand into this campaign as well this is gony be a great one to do and by the sounds of it can be repeated a few times as there are so many different combo's to try out......................... #:-) #:-) #:-)
matt
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New York, United States
Joined: February 28, 2002
KitMaker: 5,930 posts
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Posted: Thursday, August 07, 2003 - 03:45 PM UTC

Quoted Text

Yes - try to imagine encountering Rob's Motor Pool and being able to run amok!

Gunnie



Get me a Torch and some welding gear !!!!!!!!!!!!!!!!!!!!!! #:-) #:-) #:-) #:-) #:-) #:-) #:-) #:-)
It's time for some New Toys!!!!!!!!!!!!!!!!!!!!!!!!
Whiskey
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Texas, United States
Joined: May 30, 2002
KitMaker: 1,038 posts
Armorama: 377 posts
Posted: Thursday, August 07, 2003 - 06:21 PM UTC
I just visited the gaming store up in Nashville and asked if they had anything on this RPG. Sure enough they do, apparently they are re-printing all of the books for this game and had a contemplation of them all in one book. So I flipped through it and it really gave me some good ideas.



So I will probably join if we can somehow get the dates managed with other campaigns.
Jaster
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Michigan, United States
Joined: January 15, 2002
KitMaker: 579 posts
Armorama: 0 posts
Posted: Tuesday, August 12, 2003 - 06:17 PM UTC
And so it starts...

T2K early start phase has begun here.

A key element of my dio is a Ford F150 "technical". I picked it because there is a serious shortage of civilian 1/35 vehicles. I'm using the AMT/Ert 1/32 "Monster Truck" snap kit as a basis for this one.

The problems are going to be pretty daunting- and I am probably WAY over my head on this one but...

To start the bugger scales out pretty accurately at 1/32 scale, which is about 10% too damned big!! I thought looooong and hard about leaving it as is, but 10% is a pretty large difference so...

I am slicing .20" out of the width and a total of about .50" from the length (.25" from the bed and the balance from the roof and hood- the roof & hood will be the REALLY bad parts to splice back together- curved surfaces!!). This process has started, I just hope it doesn't create a pile of royal blue scrap plastic!

Once the slicing and dicing is done I still have a TON to do to the truck. It has no interior, no bed, no frame or underbody, well the list goes on!

What is planned at the other end of the project is a 1/35 Ford F-150 Gun Truck in a dio with a TBD US military vehicle.

More to come as it develops.

Back to the razor saw!!!!

Jim/ Jaster
ctmi911
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Michigan, United States
Joined: May 08, 2003
KitMaker: 151 posts
Armorama: 113 posts
Posted: Tuesday, August 12, 2003 - 10:43 PM UTC
Yeah, I couldn't wait any longer either! I was going to try and keep mine a bit of a secret (to everyone but GunTruck), but I have posted a couple of early shots in my MSN Armorama "Chris' Album o' Fun" files (which is on page 4).

Basically what I am building is a HEMTT Guntruck, still kicking around what types of armaments I am going to put on it. I am thinking about putting at least one 50cal M2, two XM134 miniguns, besides that still not sure. I also included one side view shot of the armor I am planning on adding (very simple black and white drawing).


I'll keep y'all posted.

-Chris
keenan
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Indiana, United States
Joined: October 16, 2002
KitMaker: 5,270 posts
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Posted: Wednesday, August 13, 2003 - 01:03 AM UTC
Another thought, if anyone is interested: In the game fuel became really scarce. There were a LOT of horse drawn and mounted units, after their vehicles had to be abandoned. Think Soviet motorized infantry guys on horseback...

Shaun
GunTruck
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California, United States
Joined: December 01, 2001
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Posted: Wednesday, August 13, 2003 - 02:12 AM UTC

Quoted Text

Yeah, I couldn't wait any longer either! I was going to try and keep mine a bit of a secret (to everyone by GunTruck), but I have posted a couple of early shots in my MSN Armorama "Chris' Album o' Fun" files (which is on page 4).

Basically what I am building is a HEMTT Guntruck, still kicking around what types of armaments I am going to put on it. I am thinking about putting at least one 50cal M2, two XM134 miniguns, besides that still not sure. I also included one side view shot of the armor I am planning on adding (very simple black and white drawing).


I'll keep y'all posted.

-Chris



Heh heh - this one is gonna be cool! I can't wait to see it!

Gunnie
ctmi911
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Michigan, United States
Joined: May 08, 2003
KitMaker: 151 posts
Armorama: 113 posts
Posted: Wednesday, August 13, 2003 - 05:47 AM UTC
I thought about the whole fuel thing too. In my MSN files I included pictures of some "stills" that I found on the net. I am picturing a large one on a trailer being towed by a HMWWV...
Also, if I have enough time/money/patience I thought that a US M102 105mm howitzer being towed by a limber and horse team would be interesting.

This campaign is so COOL!

Chris
ctmi911
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Michigan, United States
Joined: May 08, 2003
KitMaker: 151 posts
Armorama: 113 posts
Posted: Thursday, August 14, 2003 - 02:46 PM UTC
Well now that I am really getting into this campaign, I came across a question. Do armies (US specifically) keep older tanks, apc's, trucks, etc, around after they are replaced? For example: would there be M60's, M151 "Jeeps", etc still in working (or even semi-working) order in motor pools overseas?

Just curious,
Thanks,
-Chris
Jacques
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Minnesota, United States
Joined: March 04, 2003
KitMaker: 4,613 posts
Armorama: 4,481 posts
Posted: Friday, August 15, 2003 - 12:42 AM UTC
ctmi911 - in the game, yes, there are some VERY old vehicles in service, like M4A3E8 and the M36 Jackson. The M60 in several guises was readily available, as well as the M151 etc... Anything Vietnam and forward was prevalent.
Sabot
Joined: December 18, 2001
KitMaker: 12,587 posts
Armorama: 9,062 posts
Posted: Friday, August 15, 2003 - 02:54 AM UTC

Quoted Text

Another thought, if anyone is interested: In the game fuel became really scarce. There were a LOT of horse drawn and mounted units, after their vehicles had to be abandoned. Think Soviet motorized infantry guys on horseback...

Shaun

Wow, I did not know this was a factor in the RPG. I had never heard of Twilight 2000 before I came up with a York turret on an M1 chassis and folks said it was in the game (Game? What game?). I have talked to a couple of the guys in various local model shops that carry RPGs and they all tell me the stuff is OOP and to check Ebay. I did, but did not want to spend my hoby money on a book that I may thumb through once or twice for an idea and never touch again.

This, to me would be a very important point when designing a T2K vehicle. That and the fact that it is a "make what you can with what's around" scenario as opposed to a straight WW3 with pseudo-modern vehicles roaming about. May need to rethink my vehicle.
matt
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New York, United States
Joined: February 28, 2002
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Posted: Friday, August 15, 2003 - 03:33 AM UTC
the way the Man reads. alot of Alcohol stills were built in cargo trailers. to make fuel as needed.
kayelbe
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Arizona, United States
Joined: May 21, 2002
KitMaker: 50 posts
Armorama: 35 posts
Posted: Friday, August 15, 2003 - 01:44 PM UTC

[/quote]
This, to me would be a very important point when designing a T2K vehicle. That and the fact that it is a "make what you can with what's around" scenario as opposed to a straight WW3 with pseudo-modern vehicles roaming about. May need to rethink my vehicle.[/quote]

Well, if you are referring to your Sgt Major York, naw, no rethinking necessary.
I played the game (a lot) and the idea was that by 2000, after about FIVE years of war, the world's oil supplies were dwindling. Your vehicle is certainly plausible--set in say 1995-6.

The nuclear exchange happened (going from memory here) in late '96 (Thanksgiving Day). Prior to that, fuel was relatively plentiful.
Oh, and a follow on book ("Rapid Deployment Forces") suggested that petroleum products were still plentiful in the Persian Gulf region. (The core game took place in Poland)

HTH,
Kev
GIBeregovoy
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Metro Manila, Philippines
Joined: May 31, 2002
KitMaker: 1,612 posts
Armorama: 449 posts
Posted: Friday, August 15, 2003 - 05:42 PM UTC
From the looks of the posts in this thread, me thinks I'm the only with a "high-tech" force of vehicles... Maybe I'm dated prior to the nuke exchange perhaps?
AaronW
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California, United States
Joined: August 03, 2003
KitMaker: 197 posts
Armorama: 97 posts
Posted: Saturday, August 16, 2003 - 06:30 PM UTC
I saw a turbo thrush today (a little ag plane) and it made me think about aircraft in Twilight 2000, would aircraft be acceptable, there were a few helicopters that showed up in the game and the middle east source book had a fair amount of aircraft due to the higher quantity of oil. The plane today made me think about doing a jury rig attack plane ( a crop duster with gun pods and bombs). Its been mostly talk about armor but wasn't sure if it was exclusive.
GIBeregovoy
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Metro Manila, Philippines
Joined: May 31, 2002
KitMaker: 1,612 posts
Armorama: 449 posts
Posted: Sunday, August 17, 2003 - 08:00 PM UTC
AaronW: I dunno if GunTruck or Jacques (I forgot who's the campaign leader for this campaign - it's one of them) will morph this initially Armor Campaign into a Cross-Discipline Campaign (for lack of a better term), but AFAIK, T2K is an Armor Campaign, hence the armor talk. However, if the campaign leader wants it (or if there is enough momentum for it), T2K might be the first over-arching* campaign at Armorama, covering ships, planes, trains and automobiles.

So so far, T2K is limited to Armor.

*-Not sure if this is so
HastyP
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Ontario, Canada
Joined: April 23, 2003
KitMaker: 1,117 posts
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Posted: Monday, August 18, 2003 - 02:17 PM UTC
If aircraft was included would there have to be separate divisions? Would armour builds be compared against aircraft? Some rules would have to apply or am I just shooting the breeze out loud?

Hasty
Jacques
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Minnesota, United States
Joined: March 04, 2003
KitMaker: 4,613 posts
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Posted: Monday, August 18, 2003 - 04:12 PM UTC
ok,

1. I am in charge of Red Dawn, not this wonderfull melee

2. Since there are no prizes, only ribbons, it really does not matter what is compared to what, as it is just a matter of showing a built kit. So I would be for including other "divisions" if so desired...
keenan
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Indiana, United States
Joined: October 16, 2002
KitMaker: 5,270 posts
Armorama: 2,842 posts
Posted: Monday, August 18, 2003 - 11:42 PM UTC
In the game there was an "Airlords of the Ozarks" scenario where a warlord in the Ozark mountains had a blimp and a bunch of ultralights. Pretty cool.

Shaun
GunTruck
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California, United States
Joined: December 01, 2001
KitMaker: 5,885 posts
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Posted: Tuesday, August 19, 2003 - 03:27 AM UTC
I apologize guys...

I'm going to be away from the Site for extended periods of time this month through October. So - if someone whines - please protect my back! My wife is going in for surgery - and I'll be spending more time around the house.

T2K was envisioned as an armor campaign - but - if some of you want to go out there and model planes, trains, and automobiles that fit into the overall scenario - GO FOR IT. All the same rules apply as they do for the armor. No need to create a separate category - all are welcomed. Ballistic Missile Submarines are welcome too!

Gunnie
Jacques
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Minnesota, United States
Joined: March 04, 2003
KitMaker: 4,613 posts
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Posted: Tuesday, August 19, 2003 - 04:31 AM UTC
Gunnie, good luck to your wife...try to be calm at home, no sudden changes, sweep the floor...etc...

As for Ballistic Missile Submarines...ha ha. What Mod was that in again?
GunTruck
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California, United States
Joined: December 01, 2001
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Posted: Tuesday, August 19, 2003 - 04:36 AM UTC

Quoted Text

Gunnie, good luck to your wife...try to be calm at home, no sudden changes, sweep the floor...etc...

As for Ballistic Missile Submarines...ha ha. What Mod was that in again?



The name of the scenario book escapes me at the moment, but I've got it at home...

Gunnie
animal
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Joined: December 15, 2002
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Posted: Tuesday, August 19, 2003 - 04:39 AM UTC
Our prayers are with Your Wife and You. Take care of her and thehouse.
keenan
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Indiana, United States
Joined: October 16, 2002
KitMaker: 5,270 posts
Armorama: 2,842 posts
Posted: Tuesday, August 19, 2003 - 04:50 AM UTC
There were (are?) three Sub scenarios, "The Last Submarine," "Mediterranean Cruise," and "Boomer."



Shaun