Campaigns
Where Armorama group builds can be discussed, organized, and updates posted.
End of Days 2 Campaign
miniman11
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England - South East, United Kingdom
Joined: March 07, 2012
KitMaker: 164 posts
Armorama: 163 posts
Posted: Friday, August 17, 2012 - 10:31 PM UTC
Hi fellow zombie killers,

I was wondering if anyone can give me tips on a good rust effect that can cover a whole eg any good paints to use please

Cheers luca

WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
KitMaker: 1,716 posts
Armorama: 1,638 posts
Posted: Friday, August 17, 2012 - 10:45 PM UTC

Quoted Text

Hi fellow zombie killers,

I was wondering if anyone can give me tips on a good rust effect that can cover a whole eg any good paints to use please

Cheers luca




I refuse to respond to this question on the grounds that i don't know the answer


Phill


Luca if i'm not wrong i think there was a post in the AFV forum about the subject of rust ..check there man ..you might be in luck

miniman11
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England - South East, United Kingdom
Joined: March 07, 2012
KitMaker: 164 posts
Armorama: 163 posts
Posted: Saturday, August 18, 2012 - 01:02 AM UTC
Thanks phil ill go and look there

Luca
1967er
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Nordrhein-Westfalen, Germany
Joined: March 12, 2012
KitMaker: 224 posts
Armorama: 201 posts
Posted: Saturday, August 18, 2012 - 01:09 AM UTC
Hi,

if you understand some german, the 4 tutorials about weathering from the massivevoodoo-team on youtube may be helpful.

(this is a team of talented and sometimes a little bit crazy figure-painters, that win many painting trophies quit regularly)

If you want, just have a look at their first tutorial:

Tutorial #1

I suppose you get the meaning even without understanding German language - just give it a try!

Thomas
miniman11
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England - South East, United Kingdom
Joined: March 07, 2012
KitMaker: 164 posts
Armorama: 163 posts
Posted: Saturday, August 18, 2012 - 01:31 AM UTC
Thanks thomas

Ill check it out.

Luca
Whiskey_1
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Zuid-Holland, Netherlands
Joined: November 22, 2008
KitMaker: 279 posts
Armorama: 272 posts
Posted: Saturday, August 18, 2012 - 03:54 AM UTC
For thoso of you who want to broaden their scope beyond the zombie apocalypse, check out the live action trailer for the upcoming game Metro: Last Light.

...I`m stirring up an interesting backstory right now...
Bluestab
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South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,160 posts
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Posted: Saturday, August 18, 2012 - 04:33 AM UTC
I am not one to model action scenes or gore. The idea of convert a couple dozen figures into zombies is not something I want to tangle with. I can definitely understand why no one has done a EOD project with a large group of zombies in it.

I actually have a zombie style project on the backburner. I may use it as a backup if the cyborg idea does not work out. I mentioned it earlier...basically use the Trumpy PMC figures as a security force tryign to evacuate a VIP to safety. Having to include some zombies in it is what has really put that one on hold.

Another idea is a bit tongue in cheek, a bit satirical. How about a private-for hire zombie exterminator-remover? The guy pulls up in a modified work truck. Captures your "problem" and removes it. He does so with a sense of professionalism and sensitivity to the client, especially if the infected person was known to them. Vagrant zombies are fair game. And of course he takes care of any required paperwork. Maybe work under a government office overseeing "the zombie problem". Could be a fun dark humor look at the zombie thing.
AussieReg
Staff MemberAssociate Editor
AUTOMODELER
#007
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Victoria, Australia
Joined: June 09, 2009
KitMaker: 8,156 posts
Armorama: 194 posts
Posted: Monday, August 20, 2012 - 12:51 AM UTC
Aussie Inspiration

and another

any my fave, you're gunna love this

BigSmitty
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Minnesota, United States
Joined: October 01, 2008
KitMaker: 597 posts
Armorama: 439 posts
Posted: Monday, August 20, 2012 - 01:01 AM UTC

Quoted Text

Hi fellow zombie killers,

I was wondering if anyone can give me tips on a good rust effect that can cover a whole eg any good paints to use please

Cheers luca




Luca

Check here. It was added yesterday and is probably the best step by step for rusting and weathering I've seen in the past 20 years. Not company specific (not ALL AK/Vallejo/etc) and easy to follow along.
miniman11
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England - South East, United Kingdom
Joined: March 07, 2012
KitMaker: 164 posts
Armorama: 163 posts
Posted: Monday, August 20, 2012 - 02:48 AM UTC
Thanks guys

I checked the rust,chipping and weathering and it was great. I gonna really heavily weather my build(or try2 ) . Looking forwad to campaign really wanna start but rules r rules .


Thanks luca
Bluestab
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South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,160 posts
Armorama: 1,906 posts
Posted: Monday, August 20, 2012 - 03:36 AM UTC
And let's not overlook vampires. "Daybreakers" aired over the weekend. And "Priest" has been showing pretty heavy on the movie channels. And even on "True Blood" they are gearing up for a vampy uprising. Or imagine "30 Days Of Night" on a global scale. And the "Underworld" franchise.

You could have a disorganized mass, like a vampire outbreak. Or you could have an organized, centuries in planning uprising where they build their forces and place minions in power. When the time is right, they unleash. Governments are toppled. Humans are rounded up for "the farms" to produce the creature comforts and/or be used as food.

You could depict the resistance or people just trying to survive.
hofpig
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England - South East, United Kingdom
Joined: March 04, 2007
KitMaker: 1,330 posts
Armorama: 1,017 posts
Posted: Monday, August 20, 2012 - 11:44 PM UTC
Hi Guys,

After looking at 100's of 1:24th kits and then realising that there is little or no kit available and not wishing to use a 1:32 kit as a base as I did last time I had a moment of true inspiration.

The kit + just a few extras were ordered this morning so I should have a good idea of the parts I still need and the ones I will have to scratch in a few days.

The base kit will be the old revell Unimog, I'll paint it up as a civvy version before I start to do some damage to it. A few figures to be adapted from the Trumpeter PMC kits, a PMC from Modern Armies In Miniature, a small bit from AFV club, one from trumpeter and a weapon set from dragon (the afv component and the trumpeter ones are a secret for now, if what I have planned works out, you guys are going to laugh).

I have thought to chuck a couple of fuel drums, jerry cans and ammo boxes, possibably along with a motorbike on the rear. What do you guys think?

Paul
miniman11
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England - South East, United Kingdom
Joined: March 07, 2012
KitMaker: 164 posts
Armorama: 163 posts
Posted: Saturday, August 25, 2012 - 08:45 AM UTC
Hi guys

Are boats allowed?

Luca
Bluestab
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South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,160 posts
Armorama: 1,906 posts
Posted: Saturday, August 25, 2012 - 09:28 AM UTC
luca, I didn't see anything on the rules about no boats. Aircraft seem to be the only vehicle specified as being no-no. I did a boat for EOD 1, based on the Tamiya Pibber. Gotta take advantage of those waterways. Besides, zombie don't surf.
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
KitMaker: 1,716 posts
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Posted: Saturday, August 25, 2012 - 07:05 PM UTC
Luca ,, Alex is right ,,, i didn't say it was allowed and i didn't say it wasn't and the thing is ,,its allowed due to the fact you can get a boat when ever there's a large body of water ,,and like Alex said ,, Gotta take advantage of those waterways.
Bloody glad they can't surf ..that would freak me the hell out

Phill
35th-scale
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Kildare, Ireland
Joined: November 21, 2007
KitMaker: 3,212 posts
Armorama: 2,807 posts
Posted: Sunday, August 26, 2012 - 03:08 AM UTC
Has no one seen them come out of the sea in Osombie?
Bluestab
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South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,160 posts
Armorama: 1,906 posts
Posted: Sunday, August 26, 2012 - 07:08 AM UTC

Quoted Text

Has no one seen them come out of the sea in Osombie?



So much for Paradise and his 72 virgins.

But nope, never seen it. For the most part, waters is viewed as a barrier to the zombies. Land of the Dead goes as far as to have the zombies figure out that water really wasn't a barrier. They just walk across on the river bottom. Likewise, Diary of the Dead has the rich guy stashing zombies in the pool, where they walk around on the bottom.

So I assume they cannot swim or even float.

A boat avoids those roadways cluttered with abandoned vehicles. And since so many human settlements are based along waterways, it gives a crew access to areas to trade, scavenge, or raid.

My EOD1 boat was a strike team hauler. I pictured them pulling up along the bank and sending in the "away team" to scavenge through nearby buildings for the elusive Hostess Twinkies. The boat was armed and could pull away a safe distance to await their return and offer fire support if needed.
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
KitMaker: 1,716 posts
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Posted: Sunday, August 26, 2012 - 09:37 AM UTC
In a lot of ways boats are the best means of travel in zombie land .. i have never seen a zombie float and Alex is right ..in both those movies they just walked around under water and its possible the since they are dead they will not float ,,they enter water and sink like a stone to the bottom which for us is brilliant .
Traveling the water ways has got to be the smoothest way to travel ,,no blocked roads with abandoned cars and trucks,most water ways have access to boat ramps ,which in my opinion i would avoid ,jetties are a better choice , and one of the better things is if you break down or run out of fuel you can always row the boat and still be safe or just drop the anchor and wait for help .
Even tho its not a option for a lot of people those who are near water this is a very good way to travel safely .

Phill
Bluestab
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South Carolina, United States
Joined: December 03, 2009
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Posted: Sunday, August 26, 2012 - 04:17 PM UTC
The only zombie flick I know of as having a swimming zombie is the one where the zombie kills the shark. I don't recall the name but you can see the scene with a quick google search.

Another one that might have swimming zombies was from the 70s. It was nazi zombies on and around this island. They'd attack passing sailing vessels. I don't think they swam though. They rose and sunk in the water. Don't recall the name of that one either.

Anyway, the watercraft angle also opens up a whole other line of vehicles as well as a whole other set of scenarios. imagine an armed airboat. Or gunboats. Trader vessels. Just imagine the possibilities with a pontoon boat. I plan on eventually rebuilding my EOD1 boat into something heavier.
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
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Posted: Sunday, August 26, 2012 - 04:55 PM UTC
Alex you having water world thoughts are ya ?
I can see exactly what you mean,,almost like a community living on the water and i would think deep water would be a good place for one ,, not a chance of a dead head walking up on your BBQ .
Gun boats for support ,,barges for transport and like a large group of barges tied together to form a floating island , that would be a bloody good idea in fact , fuel is the only real problem but there's way to fix that issue .

Yeah man i like that idea alot

Phill
hofpig
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England - South East, United Kingdom
Joined: March 04, 2007
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Posted: Sunday, August 26, 2012 - 10:05 PM UTC
Hmmm, all those empty oil rigs..... And the odd submarine.
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
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Posted: Sunday, August 26, 2012 - 10:52 PM UTC
Oilrigs are a good idea but the only real annoying thing is where they are
Paul its like a 2 hour chopper flight out to the north sea ones and thats nasty cold but still better than a zombie horde coming after ya
Hell if there was one much closer ..say 20 mins away and its a dead rig ,,one wrong spark and its over rover ,then thats a brilliant idea ,,bloody well thought of Paul

I aint building one tho
OH imagine a 35th scale gas rig ..now thats a project and a half .

Phill
hofpig
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England - South East, United Kingdom
Joined: March 04, 2007
KitMaker: 1,330 posts
Armorama: 1,017 posts
Posted: Sunday, August 26, 2012 - 11:06 PM UTC

Quoted Text

Oilrigs are a good idea but the only real annoying thing is where they are
Paul its like a 2 hour chopper flight out to the north sea ones and thats nasty cold but still better than a zombie horde coming after ya
Hell if there was one much closer ..say 20 mins away and its a dead rig ,,one wrong spark and its over rover ,then thats a brilliant idea ,,bloody well thought of Paul

I aint building one tho
OH imagine a 35th scale gas rig ..now thats a project and a half .

Phill



I dunno, shut off the valves and it should be fine I expect! but you'd have to clean out the natives first and that might be hard. Would be easy to defend but like you say a bit far from anywhere to be useful. In 35th, that would be a sight to behold.


Now I've just had a thought what about these??



Not far from land so no 2 hour plus helicopter rides, can be reached by sea. No inhabitants, thats a bit of a double edged sword tho, no food.....


Paul
retiredyank
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Arkansas, United States
Joined: June 29, 2009
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Posted: Sunday, August 26, 2012 - 11:19 PM UTC
I think the oil workers would be able to handle a few zombies, especially on a derricks. It's a pretty tough crowd out there.
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
KitMaker: 1,716 posts
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Posted: Sunday, August 26, 2012 - 11:22 PM UTC
Aint those WW2 anti aricraft towers ?? if not they sure do look like em ,, tell ya one thing tho they could be turned into a very nice little village .
With some engineering you could link those towers together and using parts from tower cranes would give you the bits needed to be able to build walk ways ,,that would take a lot of work but its more than possible ,plenty of engineering supplies in zombie land .
As for food ..well theres fish and with the right plans food wouldnt be too hard to get .
Ya i like this idea ,,like it alot

Phill